In The Journey you'll play as Alex, a hotshot 16-year-old with aspirations to emulate his legendary grandfather by stepping out in the Premier League. The story tracks his path from kiddy kickabouts on Clapham Common to - if you play your cards right - the next trophy-winning, media-darling Gianliugi Donnaruma starlet.
Here, we'll talk you through what exactly The Journey mode is, how it works, the best and worst outcomes and our best advice for how you can ensure you make it to the big time. It should go without saying, but there will of course be some story spoilers dotted throughout this guide, of varying significance, so read on at your own risk.
What you need to know about The Journey - rewards, length, available clubs
As we mentioned above, The Journey is FIFA's new story mode, but although it takes influence from other, more traditionally role-playing, story-driven EA-published series like Mass Effect, the way the Journey works is somewhat unique.Whilst we haven't been able to play through The Journey enough times to decipher the outcome of every single decision and performance, we do know the overall structure and several different conclusions to the story of Alex Hunter. We'll start with the basics:
- What do you do in The Journey? - The Journey involves a combination of training exercises, matches, conversations, and cutscenes, with a bit of Twitter feed checking thrown in. You'll split your playing time roughly 50-50 between training and matches, whilst conversations only happen sporadically, such as after man of the match performances or at significant milestones.
This guide will show you how to transform your team and get ahead in FIFA 17's career mode. We've searched high and low to find the most talented Galacticos and the biggest bargains, the best free transfers and the juiciest scouting tips. Whether you need a marquee signing or the most promising young talent, it's all here.
So let's dive in and start the journey of career mode completion.
FIFA 17 The Journey walkthrough
The Journey is a strange beast; there's no room for a walkthrough in the traditional sense - take this turning, perform this action here - but there is still a story, and there are still some different results depending on how you perform. Plus, it's just generally unclear how it all works, as there are no hard and fast 'rules' as to what actions determine what action, so we're here to clear that up for you as best we can.After you've indicated your favourite club in the pre-game menus, The Journey opens with Alex and his best mate, Walker, playing Sunday League football on Clapham Common. Your legendary ex-pro grandad, ever-supportive mum, and deadbeat dad look on as the kids cup final comes down to penalties - with yours the deciding one. If you score, the match ends there with plenty of glee from your team and family - miss, and so will the opposing team after you. Gareth gets another chance to win the game for you with the next kick, and does. Either way, you'll win the cup and go home happy - catching the eye of a scout or two - and the ire of your bitter dad, career cut short by injury - in the process.
Flash forward to the present day, and it's you, Gareth, mum and grandad once again, this time at the infamous 'exit trials'. The two of you have been released from an unnamed academy and this is your final chance to impress a scout and get a foot in the door at the top level. Here, you'll need to complete three objectives: stay in the top half of players during a half-length practice match; finish in the top 10 after a few training sessions, and the top 10 again in another practice match. Fail to do so, and you're met with a game over screen and an option to reload an earlier save (note that, in our experience, the game saved automatically and often, with no option to do either save or load manually). You'll also get to choose your position here, from four options: Left Winger, Right Winger, Centre Attacking Midfielder or Striker - we went for attacking mid in our main playthrough, which we'd recommend, as it allows you to drop a little deeper to win back and pass the ball, and affect matches throughout, which is surprisingly important. Your choice here has little other impact on story though, as far as we know.
Choose your new club
After succesfully negotiating the exit trails, you're approached by an agent, the slightly-slimy Michael Taylor, who tells you there's not a club in the league that isn't interested - congrats! You can now choose from any of the 20 Premier League clubs, although it's worth bearing in mind that bigger clubs will afford you less playing time - but more money, and glory - than the league's minnnows.
Choose your club, and it turns out this one happens to be your legendary grandad Jim Hunter's old club too, and your old mate Gareth has happened to get a contract there too - fancy that!.
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